Dinosaur, Styracosaurus
Huge Animal

Hit Dice: 12d8+84 (138 hp)
Initiative: -1 (-1 Dex)
Speed: 30 ft. (6 squares)
AC: 18 (-2 size, -1 Dex, +11 natural), touch 7, flat-footed 18
Attacks: Gore +14 melee
Damage: Gore (2d8 +6)
Face/Reach: 15 ft. /10 ft.
Special Attacks: Neck Guard, powerful charge, trample
Special Qualities: Low-light vision, scent
Saves: Fort +14, Ref +7, Will +5
Abilities: Str 22, Dex 9, Con 23, Int 2, Wis 13, Cha 7
Skills: Hide -9, Listen +8, Spot +7
Feats: Improved Critical, Power Attack, Run, Weapon Focus (Gore), Improved Toughness
Climate/Terrain: Warm plains, forests, hills
Organization: Solitary, Pair, or herd (2-5)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13-24 HD (Huge);25-36 HD (Gargantuan)
Level Adjustment: -
A relative of the triceratops, the styracosaurus resembles it in many ways. It has four to six long horns extending from its neck frill, a smaller horn on each of its cheeks, and a single horn protruding from its nose, which is around 2 feet long and 6 inches wide. The function or functions of the horns and frills have been the subject of debate for many years.
Styracosaurus is a large dinosaur, reaching lengths of 18 ft and weighing nearly 3 tons. It stood about 6 ft tall. Styracosaurus possesses four short legs and a bulky body with a rather short tail. It also had a beak and flat cheek teeth, indicating that its diet was herbivorous.
COMBAT A Styracosaurus charges and hopes to ram its horn through its opponent. If it can, It tries to ram them, after which it tosses their dying body aside to move on to the next threat.
Neck Guard (Ex): The Styracosaurus has an impressive set of horns lacing its crest. While these are not effective for attacking other creatures, they do give a nasty surprise to any creature foolish enough to try and bite them behind their frill. Anyone who attacks a Styracosaurus deals normal damage, but take 1d6 +3 points of damage as it moves it neck back to skewer attackers. Powerful Charge (Ex): A Styracosaurus deals double damage on a charge.
Trample (Ex): As a full-round action, a Styracosaurus with this special attack can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. If the trampling Styracosaurus moves over only some of a target’s space, the target can make an attack of opportunity against the t Styracosaurus at a -4 penalty. A trample attack deals bludgeoning damage (3d8 +9). Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage. The save DC against a creature’s trample attack is 22. A trampling Styracosaurus can only deal trampling damage to each target once per round; no matter how many times its movement takes it over a target creature.