Dinosaur, Microraptor
Tiny Animal

Hit Dice: 1⁄4 d8+ 1⁄2 (1 hp)
Initiative: +6 (+6 Dex)
Speed: 35 ft. (7 squares), climb 30 ft. (6 squares),glide 30 ft.
AC: 18 (+2 size, +6 Dex), touch 18, flat-footed 12
Attacks: Bite -1 melee and claw -6 melee
Damage: Bite (1d3 -3) and claw (1d2 -5)
Face/Reach: 21⁄2 ft. /0 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision
Saves: Fort +4, Ref +10, Will +2
Abilities: Str 5, Dex 23, Con 15, Int 2, Wis 15, Cha 13
Skills: Climb +8, Hide +14, Listen +10, Spot +11, Survival +3
Feats Lightning Reflexes
Climate/Terrain: Temperate mountains, forests
Organization: Solitary or Colony (5-20)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 1⁄2 - 11⁄2 HD (Tiny); 11⁄2 - 13⁄4 HD (Small)
Level Adjustment: -
Microraptors are small and adorable dinosaurs that inhabit the temperate mountain forests. They can glide through the trees like reptilian flying squirrels with aid of their four wings and have amazing speed on the ground and in the trees. A microraptor lives in a colony similar to that of modern downy woodpeckers, following the herds of massive sauropods as they move through the trees. The sauropods turn up invertebrates with their stomping and rooting around and thus create perfect feeding spots for the microraptors.
COMBAT
Microraptors will flee anything bigger than they are but have no qualms about attacking a rival pack’s members. They stalk prey such as lizards, frogs, and insects through the undergrowth, pouncing like a cat onto a mouse.
Pounce (Ex): When a microraptor makes a charge, it can follow with a full attack.
Skills: Microraptors gain a +8 bonus to Climb, spot and listen checks.
Glide (Ex): Microraptors can glide at a speed of 30 feet for up to 100 feet until either running out of momentum at that distance or stopping early to land in a certain spot. A microraptor must be 10 feet off the ground on a suitable platform (such as a tree branch) to initiate a glide.
Microraptors as Familiars
Microraptors can be selected as animal companions or familiars. A familiar gives a +4 bonus to Spot and Listen checks to its master.