Dinosaur, Edmontosaurus
Huge Animal

Hit Dice: 19d8+205 (295 hp)
Initiative: +0
Speed: 30 ft. (0 squares)
AC: 18 (-2 size, +10 natural), touch 8, flat-footed 18
Attacks: Slam +20 melee
Damage: Slam (1d8+12)
Face/Reach: 15 ft./10 ft.
Special Attacks: Trample 1d12+12
Special Qualities: Low-light, scent
Saves: Fort +11, Ref +6, Will +9
Abilities: Str 27, Dex 10, Con 31, Int 1, Wis 12, Cha 10
Skills: Listen +16, Spot +16
Feats: Iron Will, Improved Natural Attack (Slam), Toughness (5)
Climate/Terrain: Temperate plains
Organization: Solitary, pair, or herd (20-40)
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 20-26 HD (Huge)
Level Adjustment: -
Closely related to the saurolophus, these duck-billed herbivores stand about 16 feet tall, measure 43 feet long, and weigh approximately 3 tons.
COMBAT
Trample (Ex): Reflex half DC 26. The save DC is Strength-based.
Skills: A edmontosaurus has a +4 racial bonus on Listen and Spot checks.