Dinosaur, Diplodocus

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Colossal Animal

Hit Dice: 28d8+273 (399 hp)

Initiative: +0

Speed: 20 ft. (4 squares)

AC: 14 (-8 size, +12 natural), touch 2, flat-footed 14

Attacks: Tail slap +30

Damage: Tail slap (4d8+24)

Face/Reach: Space/Reach: 30 ft. /20 ft.

Special Attacks: Tail sweep, trample 2d8+24

Special Qualities: Low-light vision, scent

Saves: Fort +25, Ref +16, Will +10

Abilities: Str 44, Dex 10, Con 28, Int 2, Wis 12, Cha 10

Skills: Listen +18, Spot +19

Feats: Alertness, Improved Natural Attack (tailslap), Run, Toughness (7)

Climate/Terrain: Temperate plains

Organization: Solitary, pair, or herd (6-18)

Challenge Rating: 12

Treasure: None

Alignment: Always neutral

Advancement: 29-84 HD (Colossal)

Level Adjustment: -

The diplodocus is one of the longest dinosaurs, although its relatively thin neck and tail take it out of the running for heaviest or physically largest.

Diplodocus herds travel across vast plains and along the edges of temperate forests. Slow moving and somewhat ponderous, they gather together in herds for protection against predators.

Their long necks allow them to reach the succulent tops of most trees, which is fortunate since they must constantly forage to feed their massive bodies. A diplodocus is usually about 90 feet long and can weigh over 20 tons.

COMBAT

The diplodocus is an herbivore and by nature not a violent creature. Yet they are quick to react to perceived threats. Against smaller targets, a diplodocus uses its tail sweep to send enemies into disarray before taking advantage of the distraction to flee. Larger predators are rare, but when encountered, the diplodocus uses its tail slap and depends on other diplodocuses for protection.

Tail Sweep (Ex): As a standard action, a diplodocus can sweep a half-circle with a radius of 40 feet extending from an intersection on the edge of the dinosaur’s space. Any creatures smaller than the diplodocus within the swept area are automatically affected. A tail sweep automatically deals 2d8+24 points of damage. Creatures in the area of effect can attempt DC 27 Reflex saves to take half damage. The save DC is Strength-based.

Trample (Ex): Reflex half DC 27. The save DC is Strength-based.