Dinosaur, Bellusaurus
Large Animal

Hit Dice: 4d8+19 (37 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
AC: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Attacks: Tail slam +7 melee
Damage: Tail slam (2d6+7)
Face/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +2, Will +3
Abilities: Str 20, Dex 12, Con 18, Int 1, Wis 14, Cha 10
Skills: Listen +5, Spot +6
Feats: Power Attack, Toughness
Climate/Terrain: Warm forests, plains and hills
Organization: Solitary, pair, or herd (20-40)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Bellosaurus only stands 5 feet tall, but measures 16 feet long, and weighs half of a ton.
COMBAT
When forced into combat, a bellusaurus will attempt to knock down its foe, and run as fast as possible in the other direction.
TRAINING A BELLUSAURUS
Although intelligent, a bellusaurus requires training before it can bear a rider in combat. To be trained, a bellusaurus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly bellusaurus requires six weeks of work and a DC 25 Handle Animal check. Riding a bellusaurus requires an exotic saddle. A bellusaurus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.