Cloaked Ape
Medium-Size Magical Beast

Hit Dice: 4d10+4 (26 hp)
Initiative: +2
Speed: 30 ft., climb 30 ft., fly 40 ft. (poor)
AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Attacks: 2 claws +4 melee and bite -1 melee
Damage: Claw 1d6, bite 1d6
Face/Reach: 5ft/5ft.
Special Attacks: Improved grab
Special Qualities: Darkvision 60 ft., DR 5/cold iron, Fast Healing 3, Low-Light Vision, Scent
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 11, Dex 14, Con 12, Int 3, Wis 12, Cha 5
Skills: Climb +9, Listen +4, Spot +4, Survival +3, Tumble +4
Feats: Alertness, Flyby Attack
Climate/Terrain: Warm forest
Organization: Solitary, pair, or pack (5-20)
Challenge Rating: 2
Treasure: 50% coins and 50% goods (no items)
Alignment: Always neutral
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Level Adjustment: +2
Cloaked apes inhabit the deep forests of tropical and subtropical lands, where they glide through the treetops in search of food. These diurnal foragers subsist primarily on a diet of fruit and nuts, though they do occasionally eat small animals that they manage to ambush from above.
The cloaked ape is named for the flaps of skin that stretch from its wrists to its ankles. When not extended for gliding through the treetops, these skin flaps resemble the folds of a cloak.
COMBAT
Cloaked apes are territorial, but they rarely attack unless they significantly outnumber the intruders. Otherwise they stay in the treetops, hooting and hurling loose branches and half-eaten fruit, berries, and nuts at their foes.
Improved Grab (Ex): If a cloaked ape hits an opponent that is its own size or smaller with both claw attacks, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +4). The creature has the option to conduct the grapple normally, or simply use its claws to hold the opponent (-20 penalty on grapple check, but the cloaked ape is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals damage for two claw attacks.
Fast Healing (Ex): A cloaked ape regains lost hit points at the rate of 3 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow the cloaked ape to re-grow or reattach lost body parts.