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	<title>Dinosaur, Helicoprion - Revision history</title>
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	<updated>2026-05-28T18:12:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://orcedinburgh.co.uk/wiki/index.php?title=Dinosaur,_Helicoprion&amp;diff=194&amp;oldid=prev</id>
		<title>Bill: 1 revision</title>
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		<updated>2010-03-05T14:01:58Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category: New World]][[Category:Monsters]]&lt;br /&gt;
Large Animal (Aquatic) [[Image:Helicoprion.gif|right]]&lt;br /&gt;
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Hit Dice:	8d8+35 (71 hp)&lt;br /&gt;
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Initiative:	+7&lt;br /&gt;
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Speed: 	Swim 60 ft. (12 squares)&lt;br /&gt;
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AC:	18 (-1 size, +3 Dex, +6 natural), touch 12,flat-footed 15&lt;br /&gt;
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Attacks:	Bite +10 melee&lt;br /&gt;
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Damage:	Bite (2d6+7)&lt;br /&gt;
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Face/Reach:	10 ft. /5 ft. (10 ft. with bite)&lt;br /&gt;
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Special Attacks:	Ferocity, lashing bite&lt;br /&gt;
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Special Qualities:	Blindsense, keen scent&lt;br /&gt;
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Saves:	Fort +10, Ref +9, Will +3&lt;br /&gt;
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Abilities:	Str 20, Dex 16, Con 18, Int 1, Wis 12, Cha 2&lt;br /&gt;
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Skills:	Listen +3, Spot +15, Swim +8&lt;br /&gt;
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Feats:	Alertness, Improved Initiative, Improved Natural Attack (bite) B, Toughness&lt;br /&gt;
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Climate/Terrain:	Any aquatic&lt;br /&gt;
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Organization: 	Solitary or school (4-12)&lt;br /&gt;
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Challenge Rating:	5&lt;br /&gt;
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Treasure:	None&lt;br /&gt;
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Alignment:	Always neutral&lt;br /&gt;
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Advancement:	9-14 HD (Large), 15-24 HD (Huge)&lt;br /&gt;
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Level Adjustment:	-&lt;br /&gt;
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The helicoprion is a strange primeval ancestor to the shark, and as such, is actually a fish, not a dinosaur.&lt;br /&gt;
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Like other sharks, the helicoprion spends most of its time hunting and eating. They have a stronger tolerance for fresh water than most sharks, and often swim for miles up rivers in search of food.&lt;br /&gt;
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The average helicoprion is 10 feet long, although specimens of up to 30 feet long have been sighted by sailors and aquatic explorers.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;COMBAT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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A helicoprion often circles around prospective prey for a few rounds before swimming in to take a few experimental bites.&lt;br /&gt;
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Ferocity (Ex): A helicoprion is such a tenacious Combatant that it continues to fight without penalty even while disabled or dying.&lt;br /&gt;
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Lashing Bite (Ex): A helicoprion’s bite has a reach of 10 feet. It gains a +2 bonus on attack and damage rolls with its bite against targets within 5 feet.&lt;br /&gt;
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Keen Scent (Ex): A helicoprion can notice creatures by scent in a 180-foot radius, and can sense blood in the water at ranges of up to a mile.&lt;br /&gt;
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Skills: A helicoprion has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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