The New World setting
The nation of Estavania is still in shock. It has been ten years since the war ended. Ten years since the Orc-kin forces were beaten back across the border. Ten years of famine, hunger, and want.
The scars have not yet healed. Even the land seems weary, with farmers eking out a frugal existence from a land that can barely support their crops.
Plague has spread like wildfire, leaving whole villages deserted and silent but for the harsh croaks of carrion crows. Veterans beg on the streets, proudly showing their scars and missing limbs in exchange for a few coppers. Every day, more beggars appear on the streets and the City Watch remove more bodies from the gutter in what has become a daily ritual.
However, the wheels of commerce and achievement never stop turning. Printing presses turn out new books that would have taken weeks to transcribe. A new type of magic is taught in colleges across the land, more disciplined than sorcery: that of Wizardry. On a darker note, alchemy has now added the deadly power of blasting powder to the arsenal of modern warfare.
Although the New World was discovered just over a century ago, very little of it is explored. The trading companies who make their living from there would have you believe it’s a tropical paradise where gold lies for the taking. Grizzled mariners speak of sea monsters and vast beasts whose footsteps shake the earth. Traders talk of meetings with brightly coloured LizardFolk. Dwarves talk of vast gem deposits.
Regardless of the truth, many have left these shores seeking a new life elsewhere and the New World offers them something sadly lacking in Estavania: hope...
Welcome to the New World Wiki, a repository of information for the Edinburgh Open Roleplaying Community (ORC). The New World setting was originally planned as part of a shared campaign, but proved to be more work than a number of the DMs could handle. As the primary "architect" of the setting I decided to put what we had into this format so that it could be used by other DMs.
This is still very much a work in progress and a large number of pages haven't been created yet, particularly as regards some of the sections such as the Encounter/Adventure sites.
The New World is a high fantasy setting, reminiscent of the time of the Conquistadors discovering the Americas. It's a jungle setting of lost ruins, Dinosaurs, strange and ancient civilisations (LizardFolk), and a lurking evil. The setting itself continues to develop, albeit slowly, and the wiki contains much of the information used.
This wiki consists of a number of sections, some are for DMs only. Players should not read these, unless they're planning to DM in the New World.
New World Wiki Contents
- The New World Explorers Guide - for players and DMs, a guide to the New World and some of the House rules.
- The New World Beastiary - a collection of monsters for the New World setting.
For DMs Only!
- New World Encounter/Adventure sites - locations and encounters for DMs.
- The New World Campaign Meta-plot & Back Story - what's really going on.
- New World NPCs.
--Bill 12:09, 7 June 2010 (UTC)