Demon, Abyssal Ravager
Hit Dice: 3d8+9 (22 hp)
Speed: 50 ft.
AC: 17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13
Attacks: Sting +6 melee
Damage: Sting 1d4+4 plus poison
Face/Reach: 10 ft. /5 ft.
Special Attacks: Poison
Special Qualities: Acid resistance 10, cold resistance 10, immunity to poison, outsider traits, scent
Saves: Fort +6, Ref +7, Will +4
Abilities: Str 17, Dex 19, Con 17, Int 6, Wis 12, Cha 8
Skills: Jump +9, Listen +7, Move Silently +10, Sense Motive +7, Spot +7, Survival +7;
Feats: Track, Weapon Focus(sting)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or gang (3-5)
Challenge Rating: 5
Alignment: Always chaotic evil
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: +5
In the countless, nearly infinite realms of the Abyss, demons grow numerous and varied. Though all embrace the path of evil, the tanar’ri stand as the supreme villains within the Abyssal hierarchy of iniquity. These creatures are constantly in conflict with every force of good in the universe, as well as with the lawful evil devils and baatezu of the Nine Hells.
The abyssal maw, abyssal skulker, and abyssal ravager are vicious but servile demons that can be found in the service of more powerful demons, or of evil mortals who treat with such beings. All three creatures speak Abyssal and Common, though abyssal maws and abyssal ravagers speak none too clearly, thanks to their low Intelligence scores and toothy maws.
The abyssal ravager is a grotesque hybrid—part demon, part hyena, and all nasty. Although its exact origins are unclear, scholars agree that it is likely the result of demonic lust, which has no bounds and results in all manner of bizarre crossbreeds.
An abyssal ravager has baleful eyes and elongated jaws full of overlarge teeth. Patches of scaly hide show through its coarse, shaggy fur, and a row of curving spines juts from its backbone. Its long, warty tail is equipped with a vicious stinger. A full-grown specimen of either gender stands about 5 feet tall at the shoulder, measures nearly 10 feet from snout to base of tail, and weighs almost 2,000 pounds.
Demons are ferocity personified. They are willing to attack any creatures—even other demons—just for the sheer fun of it. Demons enjoy terrifying their victims before slaying them, and they often devour the slain. Many demons can create darkness, so they frequently blanket their enemies with it before joining battle.
These demons are notoriously bad-tempered and aggressive. They tend to attack anything they see or smell, striking it repeatedly with their stingers.
Despite their formidable-looking teeth, abyssal ravagers do not use bite attacks. Their weak jaws are useful only for tearing apart prey that has already succumbed to their poisonous stings.
Poison (Ex): An abyssal ravager delivers its poison (Fortitude save DC 14) with each successful sting attack. The initial and secondary damage is the same (2d6 points of Strength damage).
Scent (Ex): An abyssal ravager can detect approaching enemies, sniff out hidden foes, and track by sense of smell.