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	<title>New World Encounter/Adventure sites - Revision history</title>
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		<title>Bill: /* CAMPAIGN LOCATIONS */</title>
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		<updated>2010-08-22T08:25:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;CAMPAIGN LOCATIONS&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category: New World]][[Category: DMs ONLY!]]&lt;br /&gt;
=CAMPAIGN LOCATIONS=&lt;br /&gt;
The rough map has been divided up in to Campaign areas. These were geographic locations that a DM is responsible for. &lt;br /&gt;
&lt;br /&gt;
This was deliberately left open - there are no rivers or inland bodies of water, etc shown on the map. DMs could add them where they wanted. However, as a number of plot events occurred in specific locations: DMs would need to work together and share ideas.&lt;br /&gt;
&lt;br /&gt;
[[Image:NEWWORLD.JPG|align=right]]&lt;br /&gt;
&lt;br /&gt;
=Ancient city, [[Khassh&amp;#039;vorr]]=		&lt;br /&gt;
Built on a fertile river delta. A large underground complex exists, but very little known about it except by the Yuan-ti. The city itself is mainly flooded; with about a foot of standing water everywhere - no problem to the semi-aquatic LizardFolk.&lt;br /&gt;
&lt;br /&gt;
=Human colony, [[Port Calachetta]]=&lt;br /&gt;
A short distance from the city on dry land. A town about 100 years old with a small jetty to allow ships to load. Includes a graveyard, temple merchant company offices, equipment stores, taverns, etc.&lt;br /&gt;
&lt;br /&gt;
=City of the Dead, [[Mhishlaan]]=		&lt;br /&gt;
Free-willed DARKLIGHT UNDEAD, guarding the tomb complex of the sleeping Merrshaulk. Ruled by a council of Liches (Undead OVERKINGs). A blighted area surrounds the city. &amp;quot;Mountain’s blood&amp;quot; river, vast like the Amazon. Runs past the CITY OF THE DEAD, out to the sea.&lt;br /&gt;
&lt;br /&gt;
=Celestial city, [[Tlapallan]]=&lt;br /&gt;
Outpost of Celestials/Angels, Couatl.&lt;br /&gt;
&lt;br /&gt;
=Dwarven Mines &amp;amp; NW Mountains=&lt;br /&gt;
Opencast mining of obsidian, by LizardFolk and Dwarves. Hazardous terrain. Metal mines, gem mines, prospectors etc. Also site of destroyed Darklight beacon.&lt;br /&gt;
=Darklight beacon=		&lt;br /&gt;
Safety valve of negative energy. Maintained by golems, in a large city complex. Golems are hostile to PCs.&lt;br /&gt;
=Desert=&lt;br /&gt;
Large arid expanse, sulphurous in the volcanic zone. Strange lines (like Nazca plain) across the desert. Tar-pits, quicksand.&lt;br /&gt;
=Glacier=&lt;br /&gt;
Shunned by the cold-blooded LizardFolk. Frozen marshes and tundra in closer areas.&lt;br /&gt;
=Jungle, North Eastern=&lt;br /&gt;
Thick jungle, strange noises, brightly coloured wildlife, high humidity. Large number or rivers and bodies of water.&lt;br /&gt;
=Jungle, North Western=&lt;br /&gt;
Thick jungle, strange noises, brightly coloured wildlife, high humidity. Illuminated LizardFolk. Signs of Civilisation. Large number or rivers and bodies of water. Dinosaurs common.&lt;br /&gt;
=Jungle, South Eastern=&lt;br /&gt;
Hostile LizardFolk. Also summoned Tanar’ri, LizardFolk Half Fiends. Temples to Merrshaulk (but no Yaun-ti)?&lt;br /&gt;
=Jungle, South Western=&lt;br /&gt;
Hostile LizardFolk. Possible survivors. Tribal rivalries.&lt;br /&gt;
=Mountains, North Eastern=&lt;br /&gt;
Impassable. Unpredictable weather.&lt;br /&gt;
=Mountains, South Eastern=&lt;br /&gt;
Impassable. Unpredictable weather.&lt;br /&gt;
=Ocean straits=&lt;br /&gt;
Open area - PCs travelling this area are open to attack by Sahuagin and shark hunting parties.&lt;br /&gt;
=Outer Isles=		&lt;br /&gt;
Similar to the Spanish Main/Caribbean, pirates and the like. A few weeks travel by ship from the New World.&lt;br /&gt;
=Plains &amp;amp; Scrubland (South)=&lt;br /&gt;
Dinosaurs common. Similar to Serengeti.&lt;br /&gt;
=Underwater realm of the Sahuagin=&lt;br /&gt;
Former ANCIENT city. Used to have DARKLIGHT tower, but destroyed in volcanic eruption. Now it is home to the aquatic and xenophobic Sahuagin. &lt;br /&gt;
=Other encounter sites=&lt;br /&gt;
These are encounter sites/ideas that have been mentioned but have no fixed plot location yet. They can be placed within a campaign location, but once used they cannot be used in another Campaign Location.&lt;br /&gt;
*Underground valley that has led to the creation of various Slimes, Oozes, and Molds&lt;br /&gt;
*The lost world (trails of the dinosaurs)&lt;br /&gt;
*Sink hole in the jungle&lt;br /&gt;
*Animal stampede&lt;br /&gt;
*Rescue previous expedition&lt;br /&gt;
*Volcano erupting&lt;br /&gt;
*Waterfall ravine (floods)&lt;br /&gt;
*Mudslides in the rain&lt;br /&gt;
*Quicksand pits&lt;br /&gt;
*Valley of carnivorous plants &lt;br /&gt;
*Snakes, snakes and snakes on a (Prime Material) plane (see Yuan-ti!)&lt;br /&gt;
*The Purple worm or Fiendwurm?&lt;br /&gt;
*Day of the Dead&lt;br /&gt;
*The flower war/LizardFolk &amp;quot;Olympics&amp;quot; used to select the best warriors for self-sacrifice to CITY OF THE DEAD&lt;br /&gt;
&lt;br /&gt;
=Encounter types=&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
!Type or (Subtype)!!Random Encounters?!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||No||Unique/Area, Rare&lt;br /&gt;
|-&lt;br /&gt;
|(Air)||Yes||&lt;br /&gt;
|-	&lt;br /&gt;
|Animal||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|(Aquatic)||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|(Cold)||No||&lt;br /&gt;
|-&lt;br /&gt;
|Construct||No||Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|Dragon||No||	&lt;br /&gt;
|-&lt;br /&gt;
|(Earth)||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|Elemental (Air)||No||	&lt;br /&gt;
|-&lt;br /&gt;
|Elemental (Earth)||No||&lt;br /&gt;
|-	&lt;br /&gt;
|Elemental (Fire)||No||&lt;br /&gt;
|-&lt;br /&gt;
|Elemental (Water)||No||&lt;br /&gt;
|-&lt;br /&gt;
|(Evil)||Yes||&lt;br /&gt;
|-	&lt;br /&gt;
|Fey||No||	&lt;br /&gt;
|-&lt;br /&gt;
|(Fire)||No||&lt;br /&gt;
|-&lt;br /&gt;
|Giant||No||	&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||No||&lt;br /&gt;
|-&lt;br /&gt;
|(Incorporeal)||Yes||	&lt;br /&gt;
|-&lt;br /&gt;
|Magical Beast||No||Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|Monstrous Humanoid||No	||&lt;br /&gt;
|-&lt;br /&gt;
|Ooze||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|Outsider||No||Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|-Outsider (Air)||No	||&lt;br /&gt;
|-&lt;br /&gt;
|Outsider (Chaotic, Evil)||No||Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|Outsider (Evil)||No||Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|Outsider (Evil, Lawful)||No||Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|Outsider (Good)||No||Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|Plant||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|(Reptilian)||Yes||	&lt;br /&gt;
|-&lt;br /&gt;
|Shapechanger||Yes||	&lt;br /&gt;
|-&lt;br /&gt;
|Undead	||Yes||Template, Unique/Area&lt;br /&gt;
|-&lt;br /&gt;
|Vermin	||Yes||	&lt;br /&gt;
|-&lt;br /&gt;
|(Water)	||Yes||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare: This type/subtype is uncommon - only 10% of planned encounters should be with this subtype, unless critical to the adventure.&lt;br /&gt;
&lt;br /&gt;
Template: Created according to a Template. &lt;br /&gt;
&lt;br /&gt;
Unique/Area: Only found in a specific area such as adventure site or location. They are very rare, unique to certain areas, or are one-of-a kind.&lt;br /&gt;
&lt;br /&gt;
The list includes a number of creatures marked with an asterisk (*). These creatures are not should not be used as random encounters. They are either unique, relevant to specific area, or exist as a specific plot enemy/ally.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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